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Subcultures

Subcultures

I use the term “culture” to refer to a character’s background. This usually means their ethnic stock, but also how and where they grew up. I created Subcultures to further delineate a character’s culture and zoom in on details of the circumstances of their upbringing. If you want more specific Stunts to define your starting character’s story, these Subculture Stunts will probably help.

Gateway

To get access to a set of Subculture Stunts, a character needs to get the Subculture Member Stunt. This Unique Talent that can be chosen as a Cultural Stunt for any Culture gives you the choice of access to one Subculture Keyword. The chosen Keyword becomes part of your Culture Stunt choices during character generation too. So, Subculture Stunts can be chosen as part of your 10 Cultural Stunts when creating your character.

Subculture Member Stunt

This Unique Talent Stunt is available to any Culture and grants access to one Subculture Keyword. It also gives the character one Rank in a new Subculture Stunt too. Stunts like the one below are called Gateway Stunts because they grant access to new Stunt Keywords. In this case the new Keywords are Subculture, and the Keyword you choose for your subculture.

Subculture MemberResources, Any, Talent, UniqueChoose 1 Subculture. You get access to Stunts of the chosen Subculture and gain 1 Rank in a Subculture Stunt.

The Subcultures

Below are five Subcultures of varying types that can be chosen using the Gateway Stunt above: Outsider, Privileged, Provincial, Refugee, and Traveler. These are, of course, examples. Make up some of your own subcultures. I’d love to see what you all come up with.

More Subcultures to come soon: Borderlander, Cannibal, City-Rat, Communal, and Frontier.

Outsider: This subculture is all about being a foreigner or someone outside of the normal castes. They are usually people with unusual appearances and strange customs and often the lowest social class.

Blasphemous OutlanderLoreSubculture, Outsider, Feat, ReactionAdd your Religion Skill to your Contacts Skill for 1 roll
Exotic AppearanceInfluenceSubculture, Outsider, Feat, ReactionAdd 1 to your Charm Skill for 1 roll
ForeignerThieverySubculture, Outsider, Feat, ReactionExpend 1 Influence or Resources Stunt to get +1 Skill on 1 Thievery roll
From the BottomAwarenessSubculture, Outsider, Feat, ReactionAdd your Wealth Skill to your Empathy Skill for 1 roll
Strange CustomsPowerSubculture, Outsider, Feat, ReactionAdd your Language Skill to your History Skill for 1 roll
Wary of the CrowdsAwarenessSubculture, Outsider, Inconspicuous Style, StanceWhile active, you add 1 to your Alertness Skill and you may have the Inconspicuous Stance active
High-Demand CraftResourcesSubculture, Outsider, Talent, UniqueFor items you crafted, you get +1 Diplomacy Skill when haggling over their price
Language AdeptLoreSubculture, Outsider, Talent, UniqueYou gain 1 Common language and reduce the XP Cost for Common languages by 1 (minimum of 1 )

Privileged: The character with access to this Subculture is from an upper social class with many privileges. This can be nobility or just upper-crust, moneyed families or those with great reputations.

Ruling ClassResourcesSubculture, Privileged, Feat, ActionYou regain 1 Resources Stunt
Better Than the RestResourcesSubculture, Privileged, Feat, ReactionAdd your Title Skill to 1 Gaming or Athletics roll
Cup Runneth OverResourcesSubculture, Privileged, Feat, ReactionAdd your Wealth Skill to your Charm Skill for 1 roll
Family ConnectionsResourcesSubculture, Privileged, Feat, ReactionAdd 1 to your Resources Aptitude for 1 Contacts Skill roll
Manifest NobilityResourcesSubculture, Privileged, Feat, ReactionAdd 1 to your Court Skill for 1 roll
Servants AboundResourcesSubculture, Privileged, Feat, ReactionThere is always a servant around to help you. Add 1 to your Skill for 1 Lore, Animal Ken, or Influence roll
Fail UpwardsAwarenessSubculture, Privileged, Feat, Reaction 2For 1 Influence or Resources roll, you may re-roll adding 1 to your Skill for the re-roll only. You must take the second roll.
Want for NothingResourcesSubculture, Privileged, Talent, UniqueYou get 1 item with Cost 6 or less for free

Provincial: This Subculture represents farm life. It includes many activities and skills common to an agrarian society like handling animals, growing foods and crafting.

Farm Fresh IngredientsLoreSubculture, Provincial, Meal, Feat, ReactionAdd your Farm Skill to your Cook Skill for 1 roll
Jarred PreservesEnduranceSubculture, Provincial, Feat, ActionAfter a Short Rest, you regain 1 Meal or Herb Stunt
Time HealsLoreSubculture, Provincial ,Feat, ActionAfter target rests for a full day, they regain your Nature Skill in Damage or Wound Severity
Animal HusbandryAnimal KenSubculture, Provincial, Feat, ReactionAdd 1 Success to 1 Handle Animal roll involving breeding or herding
Barn RaisingAimSubculture, Provincial, Feat, ReactionAdd 1 to Aptitude and Skill when you provide help with a carpentry Craft roll
Draft Animal ExpertiseAnimal KenSubculture, Provincial, Feat, ReactionAdd your Handle Animal Skill to 1 roll involving a draft animal
Nature ProvidesLoreSubculture, Provincial, Feat, ReactionAdd your Nature Skill to your Farm Skill for 1 roll
Talented CrafterLoreSubculture, Provincial, Feat, ReactionAdd 1 to a roll for a Craft Skill in which you do not possess any Levels

Refugee: Characters with this subculture have escaped terrible conditions in their homelands. Whether by plague or warfare, they have settled in a new land of hope.

Wounds of WarEnduranceSubculture, Refugee, Feat, ActionReduce 1 of your Wound Severities by 1
Food Is ScarceEnduranceSubculture, Refugee, Feat, ReactionAdd your Alertness Skill to your Survival Skill for 1 roll to find food
Beg for Your LifeInfluenceSubculture, Refugee, Feat, ReactionAdd 1 Success to 1 Diplomacy Skill roll to avoid fighting or avoid being attacked
Neighborhood ConnectionsResourcesSubculture, Refugee, Feat, Reaction 2Add 1 Success to 1 Contacts Skill roll when dealing with people of your original culture
Disease ExposureEnduranceSubculture, Refugee, Feat, Reaction 2Add 1 Success to 1 Health Skill roll against a disease you acquired from an ally or friend
Recognize Ill IntentAwarenessSubculture, Refugee, Stance, Inconspicuous StyleWhile active, you add 1 to your Empathy Skill and you may have the Inconspicuous Stance active
Blend into SocietyResourcesSubculture, Refugee, Talent, UniqueChoose 1 Subculture to which you do not have access. You gain access to that Subculture.
On AlertAwarenessSubculture, Refugee, Talent, UniqueAdd 1 to your Initiative Stat

Traveler: It is common for this subculture to move around a region. They do not settle for long and have much experience in moving from place to place, including new languages, repairing carts and wagons, and survival skills.

HikerEnduranceSubculture, Traveler, Feat, ActionAdd your Survival Skill to your Travel Stat for 1 Day’s travel
Bargain in Any LanguageInfluenceSubculture, Traveler, Feat, ReactionAdd your Language Skill to your Diplomacy Skill for 1 roll
Border CrosserInfluenceSubculture, Traveler, Feat, ReactionAdd 1 Success to your roll when crossing a well-controlled border
Known DangersAwarenessSubculture, Traveler, Feat, ReactionAdd your Survival Skill to your Alertness Skill for 1 roll
Stranger’s GuileInfluenceSubculture, Traveler, Feat, ReactionAdd 1 to your Guile Skill for 1 roll against a native of the lands you are in
Travel Town to TownEnduranceSubculture, Traveler, Feat, ReactionAdd 1 to Orient or Survival Skill for 1 roll when travelling in civilized lands
Travel to Exotic LandsLoreSubculture, Traveler, Talent, UniqueYou gain 1 Rare language and 1 Uncommon language
Fast Vehicle RepairLoreSubculture, Traveler, Feat, ReactionAdd 1 to your Skill to repair a ground vehicle or small boat and half the repair time